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Motion-blurred dices balls by Erwann Loison.
Motion-blurred dices balls by Erwann Loison.

 

The plug-in interprets what's going on in the animation timeline automatically, so there is very little to be concerned about regarding animation in Arion for 3ds Max.

 
Note also that all the custom Arion for 3ds Max entities (e.g., camera properties, material nodes, ...) expose their properties through native 3ds Max UI controls. This means that all these properties are animatable like any other native property in 3ds Max.


Note

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It is strongly recommended that you read through Section motion_blur for precise details on how motion blur works in Arion. Note that sub-framing and deformations are configured from the Object Properties panel, as described in Section Af3_object_properties.

Efficiency

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If you are rendering a fly-by animation (i.e., one where only the camera moves), it is strongly recommended that you enable the voxelization cache in the F10 dialog. This will skip the voxelization process for all frames but the first one.

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